The online home of John Pollard

A Minor Change and we're through the App Store Review

So I finally made some progress after my rant last time and I’ve finally released the latest version of Count The Days Left to the App Store.

What I changed

The “problem” was that the watch complication was deemed too similar to the battery complication. This was because it’s using the CLKComplicationTemplateCircularSmallRingText template that is one of the few - and pretty restricted - template options available to a developer

Here’s a screenshot from my watch, with the battery complication in the center and the “problem” Count The Days Left one on the right:

Watch screenshot

I decided to make the most minimal change possible - simply change the style of the progress ring from Closed to Open

If you look closely, you can see the massive difference this made below:

Watch screenshot

I think this is actually a better choice, as the very small “open” gap at the bottom of the circle matches the main UI.

Anyway after a worrying delay of 3-4 days while the app was “In Review”, the change was accepted and version 2.0.2 has FINALLY been released!

Moral of the story is …

Never underestimate how crazy the app approval process can be!

Inconsistent and Illogical App Store Review

I’ve not been able to release the changes to Count The Days Left mentioned in my last post because of a very frustrating review from Apple’s App Store reviewers.

Review feedback

After waiting over a week for the new version to be reviewed, I received notification that it had been rejected. I assumed this was because of the Xcode bug I documented in the last post, but it was actually the following:

8.3 - Apps that appear confusingly similar to an existing Apple product, interface, or advertising theme will be rejected

8.3 Details: Your Apple Watch app contains features that mimic native iOS interfaces or behaviors. Specifically, the Complication used for your Apple Watch app mimics that of the native ‘Battery’ Complication design and interface.

Next Steps: Please revise these features to make them distinctly different from the iOS behaviors and interfaces to avoid causing user confusion.


Now although the reasons given for the rejection are factually correct, they really don’t make any sense.

Here’s a screenshot from my watch, with the battery complication in the center and the Count The Days Left on the right:

Watch screenshot

However there is a very good reason it looks the same - it’s using the CLKComplicationTemplateCircularSmallRingText template that is one of the few - and pretty restricted - template options available to a developer.

Almost certainly the battery level complication is using the same template, which makes a lot of sense. If you have a “progress” number you want to show - which both the battery and my app do - this is the logical template to use.

Obviously if using this template in your app isn’t going to make it through an app store review, it doesn’t make any sense to allow it in the complications SDK.

However the real answer is that using this complication shouldn’t be rejected by the reviewers. I’m obviously not trying to pretend my app is a battery level complication, and when the user is selecting their complication which one is which (as you can see below):

Watch screenshot

It’s this level of over restriction of their platform that can make it very, very frustrating developing for Apple’s platforms. I’m not advocating a free for all on allowed apps, and their needs to be quality control to not allow apps which abuse user’s data or the like.

However even the intent behind this rule doesn’t make any sense. The fact that my app’s complication looks like another one doesn’t harm the user in any way at all, and if they want to use both at the same time then why shouldn’t they?


If you’ve been following along as I’ve developed this app, you’ll have spotted the other flaw in Apple’s system.

The complication design hasn’t changed at all since the previous version which was deemed acceptable in previous reviews!

What to do next

I obviously appealed against the review to the App Store, giving the arguments I made above but it still got rejected.

I’m not sure how best to move forward now. I guess my options are:

  1. Resubmit the app again and hope this time I get a more favourable reviewer
  2. Change the complication so it looks differently, which will actually make the app less useful to its users
  3. Remove the complication from the app
  4. Give up, and just keep the improvements in the latest version for myself

Option 1 would be best, although it means waiting another week for a review with an unknown chance of success (probably low because I’ve already appealed)

Option 2 is what I may be forced to do, although it really pains me to make my app worse just to work around Apple’s incompetence

Option 3 would clearly make the app worse, and I know it’s a key feature for more than one user (including myself!)

Option 4 is where we are right now, and is where we’ll be until I find the energy to do something else :(

As you can probably tell, I’m not very happy on where this has ended up.

App Store Issues with Watch Update

I’ve been making some minor updates to Count The Days Left

  • Added an optional badge icon so you can see how many days are left without even opening the app
  • Made the app universal so it works better on the iPad, improved the layout so it works in both in portrait and landscape modes, and can be used in Split View

Neither of these improvements are particularly interesting, but what I thought I’d write about was a very irritating bug in either the App Store or Xcode 7.2 (or some combination of the two).

As you can imagine none of the changes are particularly massive, but uploading an archive to iTunes Connect gave some strange errors:

  1. WatchKit 1.0 - Your previous version used an extension for Apple Watch but your current version doesn’t. Users who haven’t updated their Apple Watch to watchOS 2 or later may lose access to their Apple Watch extension.
  2. Invalid Icon Name - The watch application ‘ WatchKit’ contains an invalid icon file name ‘ WatchKit’. Make sure that icon file names follow the pattern “*@x.png" and they match the required dimensions. Please visit for more information.

In particular the 2nd error is strange, as I’ve just used the standard Xcode Images.xcassets template to set the images. There is a 44x44@2x image required which I’ve definitely set to an 88 pixel square image, but it looks like there is a bug setting this in the archive generation.


I’m definitely not the only person seeing this issues, as there is at least one existing Radar bug been opened on the same topic. I also opened a Radar (23871724) - it seems opening duplicates is the best way of making sure Apple know it’s a common problem - which is now closed as a duplicate of yet another one (23859182) - so hopefully this is being addressed by Apple.

My guess is that this became a problem after I upgraded to Xcode 7.2, but I don’t have the energy to revert back to 7.1 to confirm.

I’m not sure if this will prevent the new version being released, so I’ve submitted it and all being well it’ll be available shortly.

Using JIMP to build an iOS icon resizer

Everytime I manually had to create some thumbnails for, or a whole set of icons for an iOS app, I thought “next time I’ll write a script to automate this”.

Finally I got around to writing the script, which only took a few minutes which should save me, er, a few minutes each year.

Once I found the excellent JIMP package - a pure JavaScript image manipulation library - it was easy to write a couple of scripts to do exactly what I wanted.

The script to generate all the image sizes required for an iOS app is available on GitHub if you want to try it out yourself.

Daily Optimiser now available for the iPhone

After a pretty long development “sprint”, Daily Optimiser 3.0 has finally hit the App Store.

Apart from lots of under the cover changes and UI improvements, the big news is that the app - previously iPad only - is now available for the iPhone.

The reason it took us so long to release an iPhone version is we always assumed one of the key features of the app is the ability to see both your task list and meetings in one view.

However after a few UX experiments it turns out - not for the first time - I was completely wrong! Having a quick way of switching between the 2 lists is very useful, and the visible timeline pulls together the two views in “task mode” nicely.


One thing I didn’t solve in this version is a reliable way to sync which reminders are “most important tasks” in the cloud. I tried using Apple’s CloudKit, but this proved wholly unreliable in the way I was using it. Unfortunately I had to pull the sync feature from this release, but will almost certainly revisit this topic in later releases.

We’re also trying the “patron model” of funding, where users get all features for free, but if they feel so inclined they can make a one off in-app purchase to support us. In other words, shareware :)

Be interesting how this pans out, whether the (hopefully bigger installed base we’ll get for a free app make up for lost revenue).

I’ve got another idea for an interesting app, and I’m very much looking forward to tackling some new problems for a while.